Monday, October 15, 2012


ELEGON 25 - Normal

I thought I would drop in with an update and a few tips for healing this fight. I am going to assume that you know a little bit about the fight.

Recommended Talents:

I chose these talents my self, but they are by no means the only ones. Eternal flame is overpowered in the extreme. With @>25% mastery, expect this to be your number two/three spell on this fight. Holy Avenger combined with Eternal flame is best for Energy charge phases.

Recommended Glyphs:

Recommended for the following reasons.
PoI. You are going to be using eternal flame like crazy. Heal your self at the same time.
Div. Mana. Plain and Simple.
DP. Controled Mana gain. Macro to AT if you are belf.


Fight Mechanics and You.

The ranged will stack at a particular point, usually on the very edge of the "bubble that makes you take stacks of damage."
PRO TIP: you can stand at the very edge of this, and jump to drop your stacks.

THIS IS GOOD. When the add comes up, drop Light's Hammer on your group, and pop one or more of your cooldowns. 1 at a time ensures one for every stack. I personally use AW and then DF. If your dps are relatively decent, you should have LH still up with plenty of time when TA blows up. Heals a bunch btw. Use LOH after this. Regens you back to 100%, and ensures its up at the end of the fight if you took Unbreakable spirit.

That takes care of TA one, whilst keeping your mana up pretty decently. TA 2 will come up shortly there after, pop your guardian, and when the add is out, alternate DL HR DL HR DL DL HR HR DL.
PRO TIP: Use AM/DA (devotion Aura) to reduce the damage in this phase. Helps quite a bit.
This ensures the stacking haste buff benefits you substantially. Depending on how fast you did this part, you should do just as much healing as the previous TA, and have roughly 60% mana. Pop your dp, and move into the Energy charge phase.


Energy charge mini phase.
During this phase much of the raid will be spread in specialized locations. (If you took holy prism, target the energy charge and heal easily with it and EF.GG) If you took LH like any other not retarded 25 man Holy Pally, you can drop that where it can both damage 2 charges as well as heal their dps ( works best on melee) drop it quick, switch your beacon to a rogue or other player that takes damage, pop Holy Avenger, and roll EF across half the raid with HS EF HR EF HR EF HS and so on. Does a lot of healing. Make sure to reset your stacks. You should be pretty low on mana right now, probably close to >20%. Move to your designated area, pop a focus potion, and DP. Do simple single charge hs lods to keep healing up here. Make sure to also melee the pillars for extra mana. If done correctly, you should have close to 75-80% mana. Regen phase this is. Repeat. When you run back in, do not drop LH right away. Keep regening mana. TA will come back up, repeat the previous. Don't fall in a hole.

Once you begin to reach the last phase, squirrel your cooldowns away on the second repeat. Don't use a cooldown, save it. Save all of your cooldowns during the second repeat. If you have to use one dont cry about it, just count on doing less healing.

During the third phase, you should have almost everything up or close to up.

At the very begining of the phase, roll ef and keep beacon on the tank. Spot heal for roughly 8-10 secs, and Drop LH, using both AW and DF. Maximum healing. HR the raid. When you reach 25% mana, drop LOH on someone, pop DP,  then DG, and goto town with Divine Light. GG :)

Monday, October 1, 2012

LEVEL 90 Spells :)

After hitting 90 and constantly running heroics, I have a few comments on the Holy Paladin tools available to us, as well as theory craft on the possible use of each.

Level 90 spells

Holy Prism
Extremely useful for heroics/10mans. The amount of healing it does in my heroic gear is roughly 25-30k, crits for up to 60k on multiple targets and over 110k on a single. Has a pretty long range, usefull when dropped directly on the tank to help trash pull. Useful on all heroic fights. I have it keybound in vuhdo as usable on hostile targets and friendly targets.
*** Watch your targets. Dont heal a rogue stealthed 20 yards away. It will pull everything around. I got into the habit of thinking of it as a holyshock-esque fire and forget. DO NOT do this.
It integrates nicely into the flow of an encounter. With adequate practice, expect it to come naturally and as great utility. Costs nothing = mana savings.
For doing dailies as a HPally, this is especially ingratiating. Pull 7-9 mobs for a quest, use it and Eternal Flame to heal your self whilst spamming denounce and holy shock. Most importantly, it does a metric shit-ton of damage. Utilized on myself, I was seeing this hit/crit on mobs for close to 30/60k with no buffs, and an aoe spell is incredible.



Light's Hammer
This spell is nice for 25mans. It does aoe healing (think effervescence, healing rain). In my current gear it hts for roughly 15-25k every 2 secs. The best things about this spell are:
  •   It has no target cap that I can see. On Sha of Anger with close to 40 people stacked, in my log all of them recieved equivalent healing. Not sure if intended, but that puts this spell as a perfect 25 man raid spell. With no target cap, the entire raid can stack inside of it. 
  • link it to Synapse Springs, because they have the same cooldown. Finding a way to macro synapase springs has been a pet peeve of mine. This solves the issue.
  • Also does damage. Its long cooldown makes it less effective for dailies, but useful in a raid. Extra damage on boss is extra damage on boss.


Execution Sentence ( Stay of Execution)
The tank healers friend. Used in conjuction with rolling eternal flame with holy avenger, you can use this, do decent aoe healing and massive tank healing through beacon additive. Using roughly 15% of my mana, popping divine favor, and using HR, I was able to EF 10 people easily, as well as Stay of Exec on the tank. My log showed 1.2 million healing done on the tank within roughly 10secs, and it continued at a reduced pace 120k~ + 4k Shield every 3 secs for about 18 secs. Will have to see performance in raids, but lets be serious, these are only preliminary testing numbers. With more time and gear, (and once we run into raids) Ill have solid logs and math showing if this is valid. A big part of this test will depend on the mastery scale. EF procs the mastery shields, with EF up on 8+ people, the mini shields add up. Ticking 50% through the beacon, *though the beacon heals do not proc mastery shields. 4-6k shields stacking every 3 seconds for 30seconds each, with heal lag for each target switch makes the hots equate to a quick steady upwards motion on the health bar of your beacon target. Added with SoE (stay of execution) Very effective tank healing. VERY. In this particular build I have had no problems healing any heroic.

Useful for a single target nuke as well. The overtime effect makes it a decent fire and forget spell all on its own. In my humble opinion, specialty builds only.


Eternal Flame vs SS.

This is a hot issue with me. Expect a blog post soon with the benefits of each, as well as my personal decision as well as the downfalls of each.