Monday, October 1, 2012

LEVEL 90 Spells :)

After hitting 90 and constantly running heroics, I have a few comments on the Holy Paladin tools available to us, as well as theory craft on the possible use of each.

Level 90 spells

Holy Prism
Extremely useful for heroics/10mans. The amount of healing it does in my heroic gear is roughly 25-30k, crits for up to 60k on multiple targets and over 110k on a single. Has a pretty long range, usefull when dropped directly on the tank to help trash pull. Useful on all heroic fights. I have it keybound in vuhdo as usable on hostile targets and friendly targets.
*** Watch your targets. Dont heal a rogue stealthed 20 yards away. It will pull everything around. I got into the habit of thinking of it as a holyshock-esque fire and forget. DO NOT do this.
It integrates nicely into the flow of an encounter. With adequate practice, expect it to come naturally and as great utility. Costs nothing = mana savings.
For doing dailies as a HPally, this is especially ingratiating. Pull 7-9 mobs for a quest, use it and Eternal Flame to heal your self whilst spamming denounce and holy shock. Most importantly, it does a metric shit-ton of damage. Utilized on myself, I was seeing this hit/crit on mobs for close to 30/60k with no buffs, and an aoe spell is incredible.



Light's Hammer
This spell is nice for 25mans. It does aoe healing (think effervescence, healing rain). In my current gear it hts for roughly 15-25k every 2 secs. The best things about this spell are:
  •   It has no target cap that I can see. On Sha of Anger with close to 40 people stacked, in my log all of them recieved equivalent healing. Not sure if intended, but that puts this spell as a perfect 25 man raid spell. With no target cap, the entire raid can stack inside of it. 
  • link it to Synapse Springs, because they have the same cooldown. Finding a way to macro synapase springs has been a pet peeve of mine. This solves the issue.
  • Also does damage. Its long cooldown makes it less effective for dailies, but useful in a raid. Extra damage on boss is extra damage on boss.


Execution Sentence ( Stay of Execution)
The tank healers friend. Used in conjuction with rolling eternal flame with holy avenger, you can use this, do decent aoe healing and massive tank healing through beacon additive. Using roughly 15% of my mana, popping divine favor, and using HR, I was able to EF 10 people easily, as well as Stay of Exec on the tank. My log showed 1.2 million healing done on the tank within roughly 10secs, and it continued at a reduced pace 120k~ + 4k Shield every 3 secs for about 18 secs. Will have to see performance in raids, but lets be serious, these are only preliminary testing numbers. With more time and gear, (and once we run into raids) Ill have solid logs and math showing if this is valid. A big part of this test will depend on the mastery scale. EF procs the mastery shields, with EF up on 8+ people, the mini shields add up. Ticking 50% through the beacon, *though the beacon heals do not proc mastery shields. 4-6k shields stacking every 3 seconds for 30seconds each, with heal lag for each target switch makes the hots equate to a quick steady upwards motion on the health bar of your beacon target. Added with SoE (stay of execution) Very effective tank healing. VERY. In this particular build I have had no problems healing any heroic.

Useful for a single target nuke as well. The overtime effect makes it a decent fire and forget spell all on its own. In my humble opinion, specialty builds only.


Eternal Flame vs SS.

This is a hot issue with me. Expect a blog post soon with the benefits of each, as well as my personal decision as well as the downfalls of each.

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